![Late as usual on X: "The entire scene is using the same geonodes + shader, but here's it on just a sphere for illustration purposes. Comparing with/without the brush strokes from geometry Late as usual on X: "The entire scene is using the same geonodes + shader, but here's it on just a sphere for illustration purposes. Comparing with/without the brush strokes from geometry](https://pbs.twimg.com/media/FZ6Y03aXoAAGqgv.png)
Late as usual on X: "The entire scene is using the same geonodes + shader, but here's it on just a sphere for illustration purposes. Comparing with/without the brush strokes from geometry
![I made a set of shaders in Unity that paint a scene using brush strokes (more examples inside) : r/Unity3D I made a set of shaders in Unity that paint a scene using brush strokes (more examples inside) : r/Unity3D](https://external-preview.redd.it/H5KvhU2ndE5iNpzbCTatjPej79mmCHu_ixarhqIWbk0.png?format=pjpg&auto=webp&s=5d322d20b21d7b75d7d246916431e8ac7d01df1d)
I made a set of shaders in Unity that paint a scene using brush strokes (more examples inside) : r/Unity3D
![Procedural Paint Brush stroke shader attempt. I feel like I am starting to get a hang of shaders! I followed no tutorials for this. : r/blender Procedural Paint Brush stroke shader attempt. I feel like I am starting to get a hang of shaders! I followed no tutorials for this. : r/blender](https://i.redd.it/opv0ypdvnnu61.png)