![FACEIT's CS2 servers revealed to be 128 tick, while matchmaking is still stuck in the past - Dot Esports FACEIT's CS2 servers revealed to be 128 tick, while matchmaking is still stuck in the past - Dot Esports](https://dotesports.com/wp-content/uploads/2023/08/CS2-official-image.png?w=1200)
FACEIT's CS2 servers revealed to be 128 tick, while matchmaking is still stuck in the past - Dot Esports
![Did Valve lie? "Now the tick rate no longer matters for moving and shooting" (0:41) : r/GlobalOffensive Did Valve lie? "Now the tick rate no longer matters for moving and shooting" (0:41) : r/GlobalOffensive](https://preview.redd.it/n81no920f5yb1.jpg?vthumb=1&s=e66ab9022702226962e40eb69203a0692f25df70)
Did Valve lie? "Now the tick rate no longer matters for moving and shooting" (0:41) : r/GlobalOffensive
![Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive](https://i.redd.it/4ct1lbi1ov241.jpg)
Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive
![How much data does CSGO use during play, download & updating? | Broadband And Wireless Devices | EvdodepotUSA How much data does CSGO use during play, download & updating? | Broadband And Wireless Devices | EvdodepotUSA](https://www.evdodepotusa.com/wp-content/uploads/2019/03/art-artwork-counter-strike-1107722.jpg)